Deus Ex Is Only Human

So they finally managed to make another Deus Ex game. And to everyone’s surprise, it’s not terrible! Considering that’s something…

So they finally managed to make another Deus Ex game. And to everyone’s surprise, it’s not terrible! Considering that’s something even those who made the first game couldn’t pull off, it’s no small feat.

The secret? They remade the first game. Not in game industry terms, in which we expect a remake to be the Turner Colorized version of a game, but in film terms, in which a remake is expected to keep similar themes and structure but otherwise is free to ditch characters, plot arcs, and techniques to make it contemporary. Deus Ex: Human Revolution is Deus Ex, again. And given how rare this game niche has been pulled off, that makes it worthwhile on its own.

Urban Flight: Exodus from the RPG ‘Town’

The traditional refuge for meek NPCs, today Towns are a threatened breed. New advances in design are leading to a…

The traditional refuge for meek NPCs, today Towns are a threatened breed. New advances in design are leading to a mass exodus from the traditional collection of blacksmiths, potion vendors, and quest-givers that have traditionally relied upon the Town’s uniquely-monster-free status. And it’s about time.

Ultimate Power And Nowhere to Use It: From Dust

So, we’ve got the best geology simulation outside of a supercomputer bank. We’ve got a considered, thoughtfully majestic style, following…

So, we’ve got the best geology simulation outside of a supercomputer bank. We’ve got a considered, thoughtfully majestic style, following the best tenets of terse, suggestive dialogue in games. So where do they put the game?

From Dust is an occasion of technology in search of gameplay, an idea too good to pass up but too lazy to suggest a genius game to go with it. The story goes that Eric Chahi, having released enough good games for one lifetime just by making Another World, took a break and spent about a decade looking at rocks. And you know, there’s some pretty interesting rocks in both Another World and From Dust.

Deriving Speed in Need for Speed: Hot Pursuit

Fast is the beating heart of the racing genre. Fast is the primal thrill, the desire lurking deep in the…

Fast is the beating heart of the racing genre. Fast is the primal thrill, the desire lurking deep in the reptile brain. Because legs did not have enough fast, wheels were invented, artificial appendages, to make more fast. When the heart and the muscles couldn’t keep up, when biology lacked a large enough power source, we invented engines – steam engines, combustion engines, rocket engines. Faster. And when we can’t go fast, when our brains desire but our bodies can’t, we build our toys to keep our brains moving.

Building a better fast takes more than increasing the speed. Criterion’s take on the venerable Need for Speed brand shows a deep understanding of the fast.

Jokes, Folks

Games are fun, right? (Uh, right). But how often are they funny? Look at the proportion of comedies in movies…

Games are fun, right? (Uh, right). But how often are they funny? Look at the proportion of comedies in movies and television – and look at how many games in the history of games are really funny. So how does humor work in games?